In the forty years since the first Magnavox Odyssey pixel winked on in 1972, the home video game industry has undergone a mind-blowing evolution. Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide. 

As a testament to the cultural impact of the game industry’s mega morph, the Smithsonian American Art Museum, with curator and author Chris Melissinos, conceived the forthcoming exhibition, The Art of Video Games, which will run from March 16 to September 30, 2012.* Welcome Books will release the companion book this March. 

Melissinos presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art.

Please allow 6-9 business days for shipping. 

Show More Show Less
  • February 19, 2016 - February 26, 2016
  • 30 day returns. View details


  1. Loading...
  2. Jose Andres Martinez @lacucaramacara

    note to self: look for this and read it!

  3. yo yo uxaid @yoyouxaid

    dead pixels!! LOL

  4. Mindy Mosher @blackbarlow

    All of the screen captures of the games in this book are taken from the first hour of gameplay. Not a really good look at the actual art of video games. (I own this book)

  5. Nolan Cavanaugh @cheesekid1999


Use @ to mention someone

$35 · The Art of Video Games: From Pac-Man to Mass Effect

Fancy 4,960
Jump to top